1. Sign in and finish onboarding
Before creating cloud projects, make sure you can:
- Sign in on
/auth/login - Verify your email address
- Complete
/auth/onboarding
The project dashboard checks onboarding state before normal project work begins.
2. Decide where your project lives
AVS supports two working modes in the beta app:
Cloudprojects for the standard collaborative flowLocalprojects for offline-friendly work on the current machine
Important constraints:
- Local projects are only available when you are not inside a workspace-backed cloud context.
- Cloud projects require connectivity when opened in the editor.
- The top bar exposes conversion between local and cloud mode when the project is eligible.
If you are working with a team or shared storage, start with a cloud project.
3. Create your first project
From /app, you can:
- Create a blank project
- Create from prompt with the project creator dialog
- Upload project JSON or import existing project data
- Duplicate an existing project
- Open a local project in the offline editor entry flow
The prompt-based project creator supports:
- A project name override
- A creative prompt
- Optional uploaded starter assets
- A selectable creation model
4. Learn the dashboard controls
The projects dashboard includes:
- Grid and list views
- Search
- Sorting by name or last modified date
- Workspace scoping
- Multi-project selection
- Duplicate and delete flows
If you work across teams, read Projects & Workspaces next.
5. Open the editor and orient yourself
The editor has separate desktop and mobile layouts.
On desktop, the major areas are:
- Assets
- Preview
- Timeline
- Inspector/settings
- Chat
- Transcript
- Toolbox
The exact arrangement depends on the current layout preset or custom layout.
6. Add media or generate it
In the assets surface you can work with:
- Uploaded video, audio, image, and other media assets
- 3D assets
- Templates
- AI-generated video, image, music, and speech
- Components
- Branch views
- Background jobs
For media workflows, continue with Assets & Generation.
7. Make a first edit
A good first beta exercise is:
- Upload a short video clip.
- Drag it to the timeline.
- Add a text clip or component clip.
- Open transcript view if the clip has transcription data.
- Use chat or toolbox to inspect the current timeline state.
You can also start from a screen-recording style asset and add zoom treatments later.
8. Export a first render
Open the render dialog from the editor top bar and choose:
- An export preset like
Master,YouTube,Shorts / Reels, orFast draft - Local or server-backed rendering
- Format, quality, frame rate, and optional range
After export, you can:
- Download the file
- Create a public shared link
- Create an org-only shared link
- Copy embed code for public links
See Rendering & Sharing for the full delivery surface.
9. Configure advanced features only when needed
Some surfaces are optional and configuration-dependent:
- BYOK providers for Google, OpenAI, Anthropic, and ElevenLabs
- External workspace storage
- Public API tokens
- CLI tokens
- Telegram integration
These are all documented under Settings & Account.
First beta checklist
- Verify your account
- Create one cloud project
- Open the editor
- Upload at least one asset
- Render an MP4
- Create one shared link
- Generate one API or CLI token if you need automation
