Start Here · April 9, 2026

Getting Started

A practical beta setup guide covering account setup, project creation, storage mode, editor orientation, and first export.

Updated April 9, 2026

1. Sign in and finish onboarding

Before creating cloud projects, make sure you can:

  • Sign in on /auth/login
  • Verify your email address
  • Complete /auth/onboarding

The project dashboard checks onboarding state before normal project work begins.

2. Decide where your project lives

AVS supports two working modes in the beta app:

  • Cloud projects for the standard collaborative flow
  • Local projects for offline-friendly work on the current machine

Important constraints:

  • Local projects are only available when you are not inside a workspace-backed cloud context.
  • Cloud projects require connectivity when opened in the editor.
  • The top bar exposes conversion between local and cloud mode when the project is eligible.

If you are working with a team or shared storage, start with a cloud project.

3. Create your first project

From /app, you can:

  • Create a blank project
  • Create from prompt with the project creator dialog
  • Upload project JSON or import existing project data
  • Duplicate an existing project
  • Open a local project in the offline editor entry flow

The prompt-based project creator supports:

  • A project name override
  • A creative prompt
  • Optional uploaded starter assets
  • A selectable creation model

4. Learn the dashboard controls

The projects dashboard includes:

  • Grid and list views
  • Search
  • Sorting by name or last modified date
  • Workspace scoping
  • Multi-project selection
  • Duplicate and delete flows

If you work across teams, read Projects & Workspaces next.

5. Open the editor and orient yourself

The editor has separate desktop and mobile layouts.

On desktop, the major areas are:

  • Assets
  • Preview
  • Timeline
  • Inspector/settings
  • Chat
  • Transcript
  • Toolbox

The exact arrangement depends on the current layout preset or custom layout.

6. Add media or generate it

In the assets surface you can work with:

  • Uploaded video, audio, image, and other media assets
  • 3D assets
  • Templates
  • AI-generated video, image, music, and speech
  • Components
  • Branch views
  • Background jobs

For media workflows, continue with Assets & Generation.

7. Make a first edit

A good first beta exercise is:

  1. Upload a short video clip.
  2. Drag it to the timeline.
  3. Add a text clip or component clip.
  4. Open transcript view if the clip has transcription data.
  5. Use chat or toolbox to inspect the current timeline state.

You can also start from a screen-recording style asset and add zoom treatments later.

8. Export a first render

Open the render dialog from the editor top bar and choose:

  • An export preset like Master, YouTube, Shorts / Reels, or Fast draft
  • Local or server-backed rendering
  • Format, quality, frame rate, and optional range

After export, you can:

  • Download the file
  • Create a public shared link
  • Create an org-only shared link
  • Copy embed code for public links

See Rendering & Sharing for the full delivery surface.

9. Configure advanced features only when needed

Some surfaces are optional and configuration-dependent:

  • BYOK providers for Google, OpenAI, Anthropic, and ElevenLabs
  • External workspace storage
  • Public API tokens
  • CLI tokens
  • Telegram integration

These are all documented under Settings & Account.

First beta checklist

  • Verify your account
  • Create one cloud project
  • Open the editor
  • Upload at least one asset
  • Render an MP4
  • Create one shared link
  • Generate one API or CLI token if you need automation

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